<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1424</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/1/99 9:37:55 PM Pacific Standard Time<BR>
From:	owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
Sender:	owner-traveller-digest@lists.imagiconline.com<BR>
Reply-to:	traveller@lists.imagiconline.com<BR>
To:	traveller-digest@lists.imagiconline.com<BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
Traveller-digest     Thursday, December 2 1999     Volume 1999 : Number 1424<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Deadfall ordinance<BR>
Re: Aslan again<BR>
Re: Aslan again<BR>
Re: Peer Review Problems<BR>
Re: Aslan again<BR>
Re: Inevitability of people failing to trim long followups<BR>
The Other Career and Hippies<BR>
Re: LEO's<BR>
Re: Different Technologies<BR>
Re: Percussive Maintenance...<BR>
Re: Percussive Maintenance...<BR>
Re: Starport/5FW question...<BR>
Re: SEC: UNCLASSIFIED OT Oh bold Leonard<BR>
Re: "Aslan" name debate again...<BR>
Re: Percussive Maintenance<BR>
Re: Different Technologies<BR>
Re: Traveller-digest V1999 #1420<BR>
Re: the perils of television<BR>
Re: Winter War 27, February 4 - 6, 2000, Champaign, IL <BR>
Re: Police Career (actually the Bomb Squad)<BR>
Re: Different Technologies<BR>
Dragon Magazine on CD<BR>
Re: Different Technologies<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 19:36:41 -0800<BR>
From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net><BR>
Subject: Re: Deadfall ordinance<BR>
<BR>
>Total Weight is 17402 lbs.  This means for it has the equivalent of<BR>
>17402 lbs of thrust from gravity. VE2/157, Falling.<BR>
>Terminal Velocity in conjunction with the Reactionless Thruster<BR>
>(which is the top speed) is 15780 mph. VE2/157, Falling<BR>
<BR>
Properly designed deadfall ordinance shouldn't reach terminal velocity on the<BR>
way down; air just doesn't have enough time to deccelerate it (and terminal<BR>
velocity for a highly streamlined object is pretty high, anyway.)<BR>
<BR>
Traveller ordinance benifits from being fired from farther away than orbit;<BR>
then a 6G/1 hour reactionless thruster can add 216 km/s, letting the ordinance<BR>
strike with an energy equivalent to about 13 kilotons.<BR>
<BR>
Bruce<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:15:54 EST<BR>
From: GDWGAMES@aol.com<BR>
Subject: Re: Aslan again<BR>
<BR>
Gentles:<BR>
<BR>
> From: david.d.jaques-watson@centrelink.gov.au<BR>
> Subject: "Aslan" name debate again<BR>
> <BR>
> Dear Folks -<BR>
> <BR>
> Glen asked:<BR>
> >>allegory and morality. For example in the Chronicles<BR>
> >>of Narnia the lion Aslan is a direct representative<BR>
> >>of Jesus Christ. (And yeas that's probably where the<BR>
> >>name Aslan came from for the Traveller race.)<BR>
> ><BR>
> >I thought we'd concluded that "aslan" was the Turkish<BR>
> >word for "lion."<BR>
> <BR>
> It *is* the Turkish word for lion, which is where Lewis got it from.<BR>
> <BR>
> What we (on the TML) thought was that Marc (or J Andrew Keith - BTW, who <BR>
wrote<BR>
> "Contact! The Aslan" anyway??)<BR>
<BR>
It was a group effort -- I was involved, although  forget if I actually got <BR>
credit or not (it was a _long_ time ago). Marc named the Aslan, however, <BR>
before the Contact article was written, in the (now almost impossible to <BR>
find) Traveller Aliens Handout.<BR>
<BR>
> What we (on the TML) concluded as an ObTravRef was that the first humans <BR>
who >met the Aslan were of Turkish descent!!<BR>
<BR>
A not illogical conclusion.<BR>
<BR>
Loren Wiseman<BR>
     GDW Emeritus<BR>
     SJ Games Emigre<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:24:01 -0500 (EST)<BR>
From: Imaginactra <russcm@shell.zoomnet.net><BR>
Subject: Re: Aslan again<BR>
<BR>
> > It *is* the Turkish word for lion, which is where Lewis got it from.<BR>
> > <BR>
> > What we (on the TML) thought was that Marc (or J Andrew Keith - BTW, who <BR>
> wrote<BR>
> > "Contact! The Aslan" anyway??)<BR>
> <BR>
> It was a group effort -- I was involved, although  forget if I actually got <BR>
> credit or not (it was a _long_ time ago). Marc named the Aslan, however, <BR>
> before the Contact article was written, in the (now almost impossible to <BR>
> find) Traveller Aliens Handout.<BR>
> <BR>
> > What we (on the TML) concluded as an ObTravRef was that the first humans <BR>
> who >met the Aslan were of Turkish descent!!<BR>
> <BR>
> A not illogical conclusion.<BR>
> <BR>
> Loren Wiseman<BR>
>      GDW Emeritus<BR>
>      SJ Games Emigre<BR>
> <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 21:17:21 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Peer Review Problems<BR>
<BR>
>ObTrav:  The Scout Service functions via peer review, and it (like all <BR>
>systems) has a potential for abuse. How many Scout ships/teams are turning <BR>
>a blind eye to the abuses of their fellow Scouts so that those others will <BR>
>turn a blind eye to their own abuses?  Beyond the ISS Lounge Ship <BR>
>Enterprise, what about more serious violations?  What if other scouts (the <BR>
>PCs) stumble on a group that is involved in grey market smuggling and <BR>
>discover that they can profit if they don't report them to their <BR>
>superiors?  What if they discover that those superiors are the ones <BR>
>organizing the smuggling ring?<BR>
<BR>
... and you have given me a great idea for a scenario for a campaign in<BR>
my own Traveller campaign, which is centred around a group of IISS Scouts.<BR>
(Okay, they're IISS Scout *secret agents*... which I guess makes them the<BR>
right guys for the job...) Thanks! :-D<BR>
<BR>
- -- g<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:29:35 -0500 (EST)<BR>
From: Imaginactra <russcm@shell.zoomnet.net><BR>
Subject: Re: Aslan again<BR>
<BR>
oops, thought I scrapped that message... sorry<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 20:37:49 -0800<BR>
From: Russell Bornschlegel <kaleja@estarcion.com><BR>
Subject: Re: Inevitability of people failing to trim long followups<BR>
<BR>
Kyle Schuant <kyle3054@yahoo.com> wrote:<BR>
> - --- tim burt <canada147@hotmail.com> wrote:<BR>
> > As a Marxist and Democratic Socialist, I often find<BR>
> > [pages and pages and PAGES of stuff snipped]<BR>
> <BR>
> Um, yeah, okay. I thought dat it was just a game, eh...<BR>
<BR>
Trim your followups. Tim's post was justifiable, if slightly rantish<BR>
and topic-drifted, but it didn't really need to be requoted in <BR>
its entirety for your one line addition.<BR>
<BR>
It's especially annoying to those of us who read the digest version<BR>
of the TML, where we have to scroll through all of that to read the<BR>
next post.<BR>
<BR>
- -Russell Bornschlegel<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:43:17 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: The Other Career and Hippies<BR>
<BR>
From: tim burt <canada147@hotmail.com><BR>
<BR>
>As a Marxist...<BR>
<BR>
Marx on "The Party":<BR>
<BR>
"You call *this* a party? The beer is warm, the women are cold, and I'm hot<BR>
under the collar!"<BR>
<BR>
Oh wait. I must be thinking of the *other* Marx. ;)<BR>
<BR>
> Citizens came around we had flyers & wet navy etc filling the gaps left my<BR>
> the Other - the mysterious outsider akin to the hippie experience for many<BR>
> growing up in the 1960s).<BR>
<BR>
Well, I don't really buy your line of reasoning here. Traveller has its<BR>
roots planted firmly in the soil of the libertarian sci-fi tradition, which<BR>
focuses heavily on trade and big guns. "The Other," at least in my<BR>
estimation, is not really akin to the hippie experience, the skill set seems<BR>
more along the line of shady rogues. Perhaps a 60s revolutionary might fit<BR>
the mold, but I'm not sure that your average hippie would[1].<BR>
<BR>
[1] Actually, I stand corrected! In preparation for this email, an anonymous<BR>
source sent me the following from the unpublished "Book 8: Other,"<BR>
originally to be published as "Book 8: Higher Guard". The book was never<BR>
published, not because of its controversial nature, but simply because the<BR>
author referred to the Imperium as the Hemperium throughout. This is from<BR>
the section concerning new skills:<BR>
<BR>
"Bogartry: The character has experience in taking more than his fair share<BR>
in situations where substances are shared in a communal fashion. Bogartry<BR>
skill does not guarantee success, but does minimize bad effects if the<BR>
individual is caught in the act of bogarting."<BR>
<BR>
"Bowl Construction: The individual has a degree of proficiency in the<BR>
construction of small pipes for use in smoking tobacco, as well as other<BR>
substances which must be burned and the smoke inhaled for the effects to be<BR>
felt.<BR>
    "Bowl Construction experience enables a character to make a bowl out of<BR>
almost anything, from fruits and vegetables, to scraps found in any kitchen<BR>
or engineering section, to the body parts of fallen foes (and comrades).<BR>
Generally, the skill is a DM applied to the throw to devise such a device.<BR>
Higher levels of the skill allow the construction of advanced pipes, such as<BR>
bongs and hookahs.<BR>
    "Referee: Specific throws for specific situations must be generated.<BR>
Obviously, some throws will be more difficult than others, and some will be<BR>
impossible without an accumulation of of DMs based on education,<BR>
intelligence, dexterity and the available parts and tools. To generate a<BR>
specific throw, the referee analyzes the circumstances and selects a number<BR>
to be thrown (usually throw that number or greater to succeed). A DM may be<BR>
applied if the individual is "jonesing"; this DM is usually a penalty, but<BR>
if the situation is severe enough, it could merit a bonus. Bowl Construction<BR>
throws are restricted to one per specific time period, an hour, four hours,<BR>
a day, or a week, as appropriate. Characters' die rolls should not be<BR>
divulged when constructing a pipe; instead, the success or failure should be<BR>
revealed on its first use."<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 21:37:01 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: LEO's<BR>
<BR>
>Is it possible for list-members from other countries to give a basic run<BR>
>down of their police agencies for people to use in their TU's ?<BR>
<BR>
Wow. Metro Detroit with a zillion different police departments... <BR>
<BR>
Anyway, up here north of the border, it's much simpler. In Edmonton, we <BR>
have the city police department and the RCMP (Royal Canadian Mounted <BR>
Police). There is an Alberta Highway Patrol, but that's merely a division <BR>
of the RCMP in Alberta.<BR>
<BR>
The RCMP has federal, national jurisdiction. (In Canada, criminal law is<BR>
a federal matter, unlike the USA where it's at the state level.) However,<BR>
in areas that have their own local police departments (generally, <BR>
communities legally incorporated as a City), the Mounties will generally<BR>
defer responsibility for law enforcement to the local PD. Towns, villages,<BR>
and the spaces in between and outside the communities, the RCMP handles<BR>
local law enforcement.<BR>
<BR>
The exception: two provinces, Ontario and Quebec, have their own provincial<BR>
police forces (the OPP and QPP, respectively); in these areas, the OPP / QPP<BR>
handle the law enforcement outside cities that have their own local PDs,<BR>
leaving the RCMP to handle anything of a multi-jurisdictional nature, like<BR>
the FBI in the USA.<BR>
<BR>
As far as I can tell, the different departments do co-operate very nicely.<BR>
If for example I was wanted for a crime committed in Ontario, the Edmonton<BR>
PD could arrest me, then hand me off to the RCMP, who in turn would turn <BR>
me over to the OPP (or the city police if the crime was in a particular<BR>
city)... we don't seem to get the jursidictional turf wars that I keep<BR>
seeing on American police televison dramas... <BR>
<BR>
- -- g<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 20:42:29 -0800<BR>
From: Russell Bornschlegel <kaleja@estarcion.com><BR>
Subject: Re: Different Technologies<BR>
<BR>
"Chris Seamans" <semo@pil.net> wrote:<BR>
> Still, to wrangle that point back to Traveller: What's your average Far<BR>
> Trader's useful lifespan? My own bet, given the nature of the Imperium, is<BR>
> that it's only a little longer than it takes to pay the ship off.<BR>
<BR>
Are there canonical or widely-published rules for starship decrepitude<BR>
in Traveller? <BR>
<BR>
I was just going to plug mine again:<BR>
<BR>
http://www.estarcion.com/kaleja/77quirks.html<BR>
<BR>
...but after seeing where the Police thread went, I figured I'd better <BR>
check up on prior art if I was gonna do something like that.<BR>
<BR>
<BR>
- -Russell Bornschlegel<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:02:00 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: Re: Percussive Maintenance...<BR>
<BR>
- ----- Original Message -----<BR>
From: Matthew Bond <mgb@akira.swinternet.co.uk><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Thursday, December 02, 1999 4:06 AM<BR>
Subject: Re: Percussive Maintenance<BR>
<BR>
<BR>
> I had an old B/W Telly once, that used to go blank on the screen<BR>
> periodically. I found that three firm but gentle taps on the centre of the<BR>
> screen with the back of a teaspoon worked wonders... you just need strong<BR>
> nerves at times.<BR>
><BR>
<BR>
I of course have to wonder, how many utensils did you go through before you<BR>
got to the spoon?  How the hell do people work these things out? :^)<BR>
<BR>
"I find that if I hold my tongue out the left side of my mouth, lean over<BR>
exactly 35 degrees, any direction, stick my little finger in my right ear,<BR>
and then tap the speaker with an empty Coke bottle in my free hand, the<BR>
radio will come good every time..."<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:06:08 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: Re: Percussive Maintenance...<BR>
<BR>
- ----- Original Message -----<BR>
From: Chris Seamans <semo@pil.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Thursday, December 02, 1999 7:32 AM<BR>
Subject: Re: Percussive Maintenance<BR>
<BR>
<BR>
> From: Glenn M. Goffin <gmgoffin@pacbell.net><BR>
><BR>
><BR>
> > >  And here I was thinking of "Hit any key to continue."<BR>
> ><BR>
> > My keyboard doesn't have an "any" key.<BR>
><BR>
> Some old keyboards don't have the key. On DOS-based machines, you actually<BR>
> have to hold down Ctrl, Alt and Del.<BR>
><BR>
<BR>
I have a photo on my HDD of a "f*** it" key on a computer keyboard, and<BR>
kinda think at times, that should be an actual key...<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 22:51:03 -0600<BR>
From: "Andrew Akins" <igor@truserve.com><BR>
Subject: Re: Starport/5FW question...<BR>
<BR>
Thanks for the suggestion of Jewell - unfortunately, it is rated as being a<BR>
class A (V) starport. While you can make the arguement that the UWP hasn't<BR>
been updated yet, I prefer to go with something more exact.<BR>
<BR>
I've chosen Louzy/Jewell as the world. A class D starport on a population A<BR>
(10 billion) world? And according to Behind the Claw (GURPS), Louzy has a<BR>
great deal of heavy metals - a prime export. So why is the starport class D?<BR>
It is canon that Louzy was occupied by the Zhodani as a staging area for the<BR>
Siege of Efate (re: Spinward Marches Campaign) - a class D starport isn't a<BR>
useful staging area, no refined fuel or repairing abilities.<BR>
<BR>
So, I offer this possibility: Louzy was class A or B (doesn't really matter<BR>
which) but was reduced to calss D due to fighting by the Zhodani and the<BR>
Guerilla defence forces (again, from SMC).<BR>
<BR>
Doug, Louzy might also be a useful sidebar - if the Starport went from A or<BR>
B to D, the damage was quite extensive. And canonically, the Zhodani placed<BR>
a garrison on Louzy - so there was ground fighting for certain.<BR>
<BR>
Anyone see any holes in my plots?<BR>
<BR>
Andy<BR>
<BR>
+--------------------------------------------------------------------+<BR>
| Andrew Akins                                                       |<BR>
| Home: igor@truserve.com - http://www.truserve.com/~igor/           |<BR>
| Work: andya@cms-gt.com - http://www.cms-gt.com/                    |<BR>
+--------------------------------------------------------------------+<BR>
| IMTU: tg++(**) tc+ ru+ ge 3i+ jt- st au ls+ kk++ hi+ as+ va+ dr++  |<BR>
|       so+ zh+ vi+ da+                                              |<BR>
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |<BR>
|       b+++ DI+ D-- G e++ h---- r+++ y++++                          |<BR>
+--------------------------------------------------------------------+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 21:51:49 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: SEC: UNCLASSIFIED OT Oh bold Leonard<BR>
<BR>
>>*locally* *and* *grunge* *want* *neat* *kill* *they* *Any* *need* *long*<BR>
>>*can't* *enforced* *other* *really* *important*  *required* *anything*<BR>
>>*very* *careful* *themselves* *most* *don't* *any* *real* *real* *really*<BR>
>>*need* *is* *do*.<BR>
><BR>
>OmiGhod.  The Leonard Code!<BR>
><BR>
>Quick!  somebody check the achieves to see if he predicted Strephon's<BR>
>assassination!<BR>
<BR>
I can do that with just the above... Take every third word:<BR>
<BR>
grunge kill need enforced important very most real need<BR>
<BR>
Grunge = local dialect for Gushemege, the sector next to Ilelish, where<BR>
Dulinor comes from.<BR>
<BR>
Enforced = rearrange the *sounds* by pronouncing the second syllable<BR>
backwards then adding the first syllable forwards: Strephon!<BR>
<BR>
"Important, [a] very most real need" to kill Strephon. It's all there<BR>
in black and white.<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:20:38 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: Re: "Aslan" name debate again...<BR>
<BR>
- ----- Original Message -----<BR>
From: <david.d.jaques-watson@centrelink.gov.au><BR>
To: <traveller@mpgn.com><BR>
Sent: Thursday, December 02, 1999 9:03 AM<BR>
Subject: "Aslan" name debate again<BR>
<BR>
<BR>
<BR>
><BR>
> It *is* the Turkish word for lion, which is where Lewis got it from.<BR>
><BR>
> What we (on the TML) thought was that Marc (or J Andrew Keith - BTW, who<BR>
wrote<BR>
> "Contact! The Aslan" anyway??) either (a) knows Turkish and therefore used<BR>
the<BR>
> same source, or (b) knew the Narnia books and took it from there.<BR>
><BR>
> What we (on the TML) concluded as an ObTravRef was that the first humans<BR>
who met<BR>
> the Aslan were of Turkish descent!!<BR>
><BR>
<BR>
Not knowing Turkish, I thought it was from the books.  I like the Turkish<BR>
idea, but am happier in my ignorance with thinking it's from the books... as<BR>
it is human nature to name things like that :^)<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 21:07:55 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Percussive Maintenance<BR>
<BR>
In mail you write:<BR>
<BR>
>> From: GypsyComet@aol.com<BR>
>  <BR>
>>  And here I was thinking of "Hit any key to continue."<BR>
><BR>
> My keyboard doesn't have an "any" key.<BR>
<BR>
It's the big wide one in the middle of the bottom row. :-)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 22:08:34 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Different Technologies<BR>
<BR>
>selling point. A world where most people are more interested in whether or<BR>
>not a car has a CD player, not how many miles it gets to the gallon.<BR>
><BR>
>That would be kilometers to the liter to the metric folks on the list,<BR>
>right?<BR>
<BR>
Actually, the measure we use up here is litres per 100 kilometres -- the<BR>
lower the number, the better the... uh... mileage.<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 22:00:11 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Traveller-digest V1999 #1420<BR>
<BR>
>In the process of seeding humaniti far and wide and visiting the<BR>
>homeworlds of the various non-human "major" races, he (or his<BR>
>children) left behind samples in the from of semi-broken or abandoned<BR>
>ships. Most of the "major" races made a decent push into their<BR>
>near space (the Vilani and Hivers being the most successful, followed<BR>
>by the K'kree, then down to the real copycats, like the Solomani,<BR>
>Zhodani, Aslan and Vargr) during which time they lucked upon a<BR>
>derelict Ancient ship which they proceeded to copy with impunity.<BR>
>(without impunity?)<BR>
<BR>
The only problem I have with this is that, at least as far as GT is<BR>
concerned, the Humans on Terra, who would someday become the Solomani,<BR>
invented the jump drive on their own, without any help. The GT rulebook<BR>
makes this point very clearly and emphatically. I don't know if any<BR>
other canon Traveller source says anything about the subject, but the<BR>
GT declaration is close enough to canon for me. :)<BR>
<BR>
- -- g<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 22:11:43 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: the perils of television<BR>
<BR>
>Same thing happens in the legal and medical<BR>
>professions.  Lots of people go to law school and<BR>
>medical school thinking they'll soon have lots of<BR>
>money, nice cars, fascinating professional problems<BR>
>that get solved in an hour or two, and lots of<BR>
>attractive sex partners. ...now that I write the list<BR>
>down, my experience of one out of four still ain't<BR>
>bad.<BR>
<BR>
You realize, of course, that the voyeuristic and the<BR>
curious among us are wanting to know *which* one of the<BR>
four you have experienced... :-D<BR>
<BR>
- -- Glenn<BR>
<BR>
(how many of us *are* there on this list anyway?)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 00:18:11 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Winter War 27, February 4 - 6, 2000, Champaign, IL <BR>
<BR>
> --- Donald McKinney <dmckinne@itds.com> wrote:<BR>
> <BR>
> > So come on!  We're not that far away from anywhere.  Well, maybe<BR>
> > Russia, or<BR>
> > Australia, and the BITS folks might think its a bit of a distance. <BR>
> <BR>
> Drat! And here I am in Russia. And you thought you were kidding. <g><BR>
<BR>
How's Russia?  And did you find me a samovar yet?<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 21:19:24 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Police Career (actually the Bomb Squad)<BR>
<BR>
In mail you write:<BR>
<BR>
> Leonard Erickson wrote :-<BR>
>> > Munitions and Special Package Division.  Also responsible for<BR>
>> > non-explosive devices of mass effect (e.g., poison gas emitters).<BR>
>> And nukes, as terrorists *will* be able to get them, given how "common"<BR>
>> the missile rules require them to be. :-)<BR>
>> <BR>
>> Also, here's a lovely thought. Just imagaine what a bunch of terrorists<BR>
>> with a nuclear damper could do. Set it to speed up decay and aim it at<BR>
>> those nice granite government buildings.<BR>
><BR>
> Remember that you'd have to ramp up decay rates by a factor of at least<BR>
> a million times to get a significant radiation release (so the occupants<BR>
> would warm a little as their K-40 decayed, though not as much as when<BR>
> the walls got 'hot').<BR>
<BR>
Well, just keep in mind that many granite buildings actually have<BR>
higher background counts than are allowed outside a nuclear facility!<BR>
<BR>
For that matter, "seed" the place with something that's harmless until<BR>
the damper hits it. <BR>
<BR>
> Any significant installation would be damper screened to prevent 'fun<BR>
> with nukes/nuke dampers' in any case - because nukes are so common.<BR>
<BR>
Which leads to fun when a VIP from a TL-9 world enters the building and<BR>
suddenly keels over. Why? You neutralized the Pu in the powerpack for<BR>
his heart pacemaker! (real technology, folks!)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 21:09:53 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Different Technologies<BR>
<BR>
In mail you write:<BR>
<BR>
> Reading the ship designs using solar sails, and looking at FF&S, Gurps, etc.<BR>
> I have some questions that has always bothered me about Traveller, and would<BR>
> like to get some ideas from the crowd.  Why is it that every race in the<BR>
> Traveller universe uses the same technology?  Jump drives I can understand,<BR>
> put power plants, maneuver drives, hulls, computers, weapons, etc, could and<BR>
> should be different.  And if they are different (thus adding much to the<BR>
> alien flavor to the game) what would each race be likely to use?<BR>
<BR>
Well, the trick is that everybody is dealing with the *same* universe.<BR>
So the "best" way of doing something is the same for everyone. Chinese<BR>
"junks" are *very* different than Western multi-masted ships in<BR>
construction. Yet they are bother sailing ships and operate much the<BR>
same. <BR>
<BR>
> Imps: basic stuff<BR>
> Droyn: sails, solar collectors, geneered brains?<BR>
> Aslan: fusion drives?<BR>
> Hivers: Grown ships (like the pentapods (sp) from T2300)<BR>
> Others?<BR>
><BR>
> I see that each would/could have different strengths & weaknesses, and that<BR>
> all uses of technology could be found through out known space.<BR>
<BR>
Like I said, if any of these are more efficient than what the others<BR>
use, then it won't be all *that* long before the others switch to it.<BR>
<BR>
The only exceptions will be cases were a race can't *physically*<BR>
tolerate something about the drive/device. <BR>
<BR>
And the rare cases where there's a social "taboo", such as Imperials<BR>
using psi. So you might be able to have a race using "grown" ships<BR>
because it's against their principles to travel via machine. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 23:27:26 -0600<BR>
From: Robert Daniel <bdaniel@T-Three.com><BR>
Subject: Dragon Magazine on CD<BR>
<BR>
There was a post last week about back issues of Dragon available on CD.<BR>
I poofed it by accident.  If anyone has the address for this I would<BR>
appreciate it.  Thanks<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 23:40:37 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Different Technologies<BR>
<BR>
Chris Seamans wrote:<BR>
> <BR>
> From: Black ICE <wombat@premier.net><BR>
> <BR>
> > Under the paradigm of the times (before the Arab oil embargo of 1973),<BR>
> > the American auto industry _was_ optimized.  In other words, American<BR>
> > auto manufacturers gave their target market (the American public)<BR>
> > exactly what it wanted:  big, fast cars, that would last until the next<BR>
> > major style change (3-6 years).<BR>
> <BR>
> Actually, you're supporting my original point quite nicely.<BR>
> <BR>
> The industry may have been "optimized" as far as profit may have been<BR>
> concerned, but it wasn't optimized as far as *technology* was concerned,<BR>
> which is what was at issue in the thread. After all, there is something of a<BR>
> question concerning whether or not designing an automobile to last 3-6 years<BR>
> can be considered "optimization".<BR>
<BR>
My point was that "optimization" is a cultural phenomenon, of which<BR>
technology is only a part.<BR>
> <BR>
> Still, to wrangle that point back to Traveller: What's your average Far<BR>
> Trader's useful lifespan? My own bet, given the nature of the Imperium, is<BR>
> that it's only a little longer than it takes to pay the ship off.<BR>
<BR>
That depends on the manufacturer.  Just as Terrans in the last years of<BR>
the 20th century expect certain makes of automobiles to last longer than<BR>
others (note the varying lengths of warranties on cars, depending on<BR>
manufacturer), so should Imperial citizens expect some shipyards to<BR>
build longer-lasting ships than others.  For instance, <blatant plug><BR>
AuricTech starships are built to a higher quality standard than, say,<BR>
General Shipyards on Regina.</blatant plug>  Of course, AuricTech<BR>
starships _cost_ more than the cheap trash that General puts out, but<BR>
you get what you pay for.<BR>
<BR>
<<snip>><BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1424<BR>
***********************************<BR>
<BR>
To unsubscribe to Traveller-Digest, send the command:<BR>
<BR>
unsubscribe traveller-digest<BR>
<BR>
in the body of a message to "traveller-request@lists.imagiconline.com".<BR>
If you want to subscribe something other than the account the mail is<BR>
coming from, such as a local redistribution list, then append that<BR>
address to the "subscribe" command; for example, to subscribe<BR>
"local-traveller":<BR>
<BR>
subscribe traveller-digest local-traveller@your.domain.net<BR>
<BR>
A non-digest (direct mail) version of this list is also available; to<BR>
subscribe to that instead, replace all instances of "traveller-digest"<BR>
in the commands above with "traveller".<BR>
<BR>
Multi-Player Games Network http://www.mpgn.com<BR>
</XMP></FONT><FONT  COLOR="#0f0f0f" BACK="#fffffe" SIZE=3 PTSIZE=10><BR>
<BR>
----------------------- Headers --------------------------------<BR>
Return-Path: <owner-traveller@lists.imagiconline.com><BR>
Received: from  rly-zc05.mx.aol.com (rly-zc05.mail.aol.com [172.31.33.5]) by air-zc01.mail.aol.com (vx) with ESMTP; Thu, 02 Dec 1999 00:37:55 -0500<BR>
Received: from  lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by rly-zc05.mx.aol.com (v65.4) with ESMTP; Thu, 02 Dec 1999 00:37:36 -0500<BR>
Received: from localhost (daemon@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id AAA93494;<BR>
	Thu, 2 Dec 1999 00:36:57 -0500 (EST)<BR>
	(envelope-from owner-traveller@lists.imagiconline.com)<BR>
Received: by lists.imagiconline.com (bulk_mailer v1.12); Thu, 2 Dec 1999 00:36:28 -0500<BR>
Received: (from majordom@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) id AAA93450<BR>
	for traveller-digest-outgoing; Thu, 2 Dec 1999 00:36:28 -0500 (EST)<BR>
	(envelope-from owner-traveller-digest@lists.imagiconline.com)<BR>
Date: Thu, 2 Dec 1999 00:36:28 -0500 (EST)<BR>
Message-Id: <199912020536.AAA93450@lists.imagiconline.com><BR>
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
To: traveller-digest@lists.imagiconline.com<BR>
Subject: Traveller-digest V1999 #1424<BR>
Reply-To: traveller@lists.imagiconline.com<BR>
Sender: owner-traveller-digest@lists.imagiconline.com<BR>
<BR>
</HTML>
